Distance in meters at which the missile will automatically detonate. Affects all proxy fuse modes.
Which sight to use
How far away should the target spawn.
How close the missile needs to be to the target when it explodes to count as a hit.
How long in seconds the target can be out of the missile's FOV until it is considered missed.
Chance for a flare burst to be deployed every tick. 1.0 = 100% chance, max is 10%
How many flares (at max) can be deployed by the target.
Which type of terrain heightmap to use
Show FPS in game
Use realistic controls. W and S are pitch, A and D are yaw, Q and E are roll.